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Post by fiendil on Sept 1, 2019 23:36:35 GMT
Argh. So, I've lost track of time a little. Painting is done, I'm just finishing off the rust powder effects, but I can't find the tufts and moss pads that I've been using on the bases. And, I've not sorted out a photo.
Hopefully have the latter up in the tomorrow sometime.
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Post by fiendil on Sept 1, 2019 23:42:05 GMT
"Bonus" photo of an unrelated bit of painting I did this month. DI Julia Weldone and most of the rest of her cast for 7TV.
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Post by hedwerx on Sept 2, 2019 15:07:42 GMT
Well they rhyme with Squigs...
(Apologies to any Police who might be on the forum)
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Post by fiendil on Sept 2, 2019 16:07:58 GMT
Open up, it's the squigs! Boing. Boing. Boing. Can't find the basing tufts, so that's not done, and, these were basecoatandwashed at the start of the month, so I've done less work than it might look, but August's productivity:
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Post by fiendil on Sept 2, 2019 16:16:54 GMT
Up next. There was meant to be 15 of them, but there seems to be 14 and a shaman instead. *shrug*
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Post by fiendil on Oct 6, 2019 23:52:43 GMT
Urgh. Twangbastards, done. 15 dickheads with bows, 1 dickhead with a stick (huh. it has no moon on it...). I spent most of the second half of September struggling to get anything done on these, and finally finished them tonight.
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Post by fiendil on Oct 6, 2019 23:55:12 GMT
Next up: 15 idiots with poking sticks (the other 10 to bulk out the unit are down for next month). I want to get two movement trays and a couple of models for 7TV finished as well, but I'll not be holding my breath, given how September went.
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Post by fiendil on Nov 12, 2019 10:50:58 GMT
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Post by fiendil on Dec 6, 2019 16:07:36 GMT
November, done. Two more ranks for the spears, and a pack of spinnin' idiots to hide in them and the bows.
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Post by fiendil on Dec 6, 2019 16:13:48 GMT
Next up, the gobbapalooza, the fungoid cave shaman Stinkmullet, plus, if I can figure out what I've done with the model, a gobbo boss, and, if I can get him stripped in time, a battle standard.
To be honest, I'm looking forward to getting that lot out of the way, as that brings this project to an end, for now (there's plenty more squigs to paint). I've got a bunch of gangs, scenery, small projects, and things to try out, waiting for attention that I want to crack on with.
Including, but not limited to, having a go at two-brush blending, using a wet palette, and comic book style painting.
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Post by fiendil on Feb 21, 2020 16:01:22 GMT
So, I did as proppergoffic pointed out should be part of this whole thing, and actually played with the models as well as painting them. Saga: Age of Magic. 6 points game. Goblins lined up at the start. Levy archers (12), warriors (12), warriors (squigs) with heavy weapons (12), mounted warlord, mounted hearthguard (squig hoppers) (4), and a mounted sorcerer behind them (shroomancer). Opposing humans. From the top: griffon knights (quad creatures) (2), riders (mounted warriors) (8), and pegasus knights (flying hearthguard) (4) behind them, then handgun levy (6), warlord, warriors (8), and more handgun levy (6), with the sorcerer hanging around behind the first lot of handguns. Turn two ish. He's redeployed his pegasi to the other side of the table and had a charge of my gobbo archers, and not done well. His griffon knights have charged my warriors in the centre and not done a great deal. Then, my squigs launched across the field and mutually annihilated his cavalry, the spears unit punched out his griffons (for heavy losses), and the hearthguard launched off and had a go at his handgunners. End of the festivities. My line is looking a bit battered, but is holding. His is looking a lot worse for wear. From here, I go on to murder his boss with mine (his is the guy on his own on the left with 3 gems next to him, and kill his last pegasus. But, I've got my sorcerer into the fight (turned himself into a warlord on a beast), charging the remnant unit of warriors in the middle, but he then got killed by the counterpunch. And, that, after the points are added up, makes the VPs 24 to 23, which is a draw, instead of the 19 he'd have had if I'd held the sorcerer back.
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Post by fiendil on Feb 21, 2020 16:06:46 GMT
I'm enjoying Saga, but that's only my third game, and I need to get more of a handle on it.
Handily, one of my clubs, plus two home-based groups, have suddenly decided they all want to play. So, I'm now planning a million different armies using models from my collection, ranging from the sensible (Rohirrim, for use in Age of Vikings as Welsh or Anglo Saxons, and Age of Magic (and other games) as Rohirrim), to the sublime (I'm pretty sure I can put together a chibi undead army from my collection of Super Dungeon Explore stuff...).
This goblins project is done. Apart from sticking bits of tuft to bases. And highlighting a shrine. And maybe fixing the chipping that's already happening. Urgh. (And then at some point, painting more squigs, the manglers, the gobba, some netters, and the host of spider-based goblinery that was always meant to be the other half of this project.)
There will be money shots once the tufts and highlights are done.
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Post by jonathan e on Feb 22, 2020 22:22:40 GMT
I've always been fond of SAGA too, and as Age of Magic has become a thing I've been tempted to pick up some of the new Undead to go with my old Revenants from first edition. One thing concerns me: a sort of rootless "any set of figures will do" vibe that seems to have set in and robbed games of their context, which I worry turns SAGA into another modern theatre-of-rules game. Am I fretting over nowt?
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Post by fiendil on Feb 24, 2020 14:36:34 GMT
Hum. Well, as much as AoM is ultimately 'use whatever models you want', they've made the factions The Great Kingdoms, The Lords of the Wild, The Undead Legions, The Horde, The Otherworld, and The Masters of the Undereath, rather than generic 'undead', 'humans', 'elfs', etc., and they've got a bit of fluff for each. The book is full of photos of really characterful sample armies (Mantic, Mierce, others), and there's a bunch of focussed, alternative army lists (e.g. a minotaurs list for the Lords of the Wild).
While it's not "here's our fantasy world, here's our unique factions, here's the unique models for them", I'm happy with it.
(And a first try of the magic system seems to give interesting tactical options, without it being obviously dominating. My mage could up-armour a nearby unit, turn into a monster for my turn (so he got murdered on the opponents turn), and speed up a friendly unit.)
Thing is, the other books (Age of Vikings at least), still do the traditional Saga thing of grouping the historically appropriate stuff together, so they've not lost that at all.
I guess it doesn't bother me, having multiple sets of model-agnostic rules. I can try them out, and see which ones I (and whoever I'm gaming with) want to keep going with, and try and find The One that balances rules simplicity, with tactical play, and the capacity to create a (cinematic) story.
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Post by fiendil on Mar 9, 2020 14:04:53 GMT
Last few gobbos. BSB, boss, shaman: The Gobbapalooza. Brewgit, shroomancer, spiker, frightmonger, and boggle-eye: And, the fungoid cave shaman:
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