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Post by rathamanti on Jul 10, 2019 14:11:49 GMT
My group and I would like to start playing middlehammer, and we are planning on going 5th edition because we have all the books and because I am massively nostalgic about that edition; my first.
What would be the big differences between 4th, 5th and 6th? Which edition is best suited for small armies? Is 5th just as balanced/unbalanced as 4th and 6th if we make a 25% characters house rule in 5th?
I am making a noble and clean Bretonnia army without the grittiness of 6th, so I really hope we can make 5th work!
We already play KoW, so we are looking for a more narrative, RPG for armies-like experience, if that makes sense.
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Post by brricy on Jul 10, 2019 18:33:34 GMT
5th is hero heavy 6th was the most balanced, army and deployment matter 7th is the book chase/power creep edition, every book stronger than the last 8th is sell as many of the same models as possible, giant units
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Post by rathamanti on Jul 10, 2019 19:09:37 GMT
But how is 5th with a 25% character max? In that case it can’t be character heavy, can it?
What about 4th?
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tlambeir
New Member
Why did I just buy 1000pts of beastmen?
Posts: 9
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Post by tlambeir on Jul 10, 2019 19:13:58 GMT
My and my friend decided to start playing 6th because thats the edition we both started in. I continued with 7th and 8th and ive noticed that a lot of the models in my collection are not usable in 6th. For my vampires I have like 5 or 6 units that don't exist in 6th edtion. So if your looking for more variety you should look into 7th or 8th or use them as "counts as" or unit fillers I gues.
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Post by GenSteiner on Jul 10, 2019 19:58:50 GMT
5th Edition is actually a pretty decent edition so long as you don't use Special Characters and don't try to cheese or beard it up.
I liked 5th. I prefer 6th because it's a better edition out the gate, but 5th is pretty strong and if you have all the books - well - go for it!
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Post by Llamafish on Jul 11, 2019 7:33:09 GMT
I love to play 5th more - as it was the era I played as a teenager. I think what GenSteiner says pretty much nails it, same can be said of 2nd ed 40k - much have been the era
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Post by jonathan e on Jul 11, 2019 9:03:41 GMT
My group and I would like to start playing middlehammer, and we are planning on going 5th edition because we have all the books and because I am massively nostalgic about that edition; my first. What would be the big differences between 4th, 5th and 6th? Which edition is best suited for small armies? Is 5th just as balanced/unbalanced as 4th and 6th if we make a 25% characters house rule in 5th? I am making a noble and clean Bretonnia army without the grittiness of 6th, so I really hope we can make 5th work! We already play KoW, so we are looking for a more narrative, RPG for armies-like experience, if that makes sense. Sent from my iPhone using Tapatalk Fifth is basically a retooling and compilation of fourth, with some (not all) of the most awkward rules tidied up. The biggest balancing change I can think of is that colour magic is shuffled off into a special box for optional rules, and a generic set of Battle Magic spells takes its place. That said: I find the Tournament Battle list restrictions for fifth edition take off most of the especially loopy excesses, and you can always tinker with those restrictions to push the envelope if you'd like a slightly more expensive magic item or you want a Liche to lead your Undead. They're part of the core game, in the Battle Book and everything. Fifth's campaign system (the territory-based one) has a similar set of restrictions which can yield some interesting and controlled games. I'd say if you already play KOW and you're looking for something Not Like That, it might be worth staying off the sixth edition train. It's not that sixth can't do that narrative experience you're looking for - it has a similar campaign system to fifth, and it has Skirmish scenarios which are great for bracketing and teasing big battles and giving them some context - but the characters are definitely the focus of fifth edition and it's the one I think of as more "roleplayerish" with fewer figures on the board. Even unit leaders are proper characters with a magic item each.
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Post by GenSteiner on Jul 11, 2019 20:19:00 GMT
Yes, I think if I could rustle up the interest I'd head into 5th Edition with a bit more gusto. I really enjoyed Return To Thorskinson's Island in White Dwarf (though they never did finish telling us how that campaign went!) and the battle reports and articles from the 5th Edition era were really something.
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Post by joshvz on Jul 12, 2019 5:33:54 GMT
Hi mate, I have recently jumped back into 5th edition I too have been struck by the nostalgia stick and spent up big on buying all the nice books and models from the era to enjoy what is Herohammer essentially. I have found that the narrative campaigns are an essential way to play as they are light on characters and magic items etc and more focused on small armies and the scenario special rules and back story give the games so much enjoyment. So, I strongly recommend for your group to try them out and they are free to download online. Just need to make the terrain and have the models and your set
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Post by Llamafish on Jul 12, 2019 11:38:26 GMT
I have found that the narrative campaigns are an essential way to play as they are light on characters and magic items etc and more focused on small armies and the scenario special rules and back story give the games so much enjoyment. So, I strongly recommend for your group to try them out and they are free to download online. Just need to make the terrain and have the models and your set Sound great! Warhammer does trend to forget the lonely sergeant and his men trying to protect a hamlet from raiders!
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Post by whitneycrocodile on Jul 12, 2019 12:26:58 GMT
I played 4th and 5th as a kid but have re-entered at 6th edition and love it. The sheer wealth of material is incredible and easy to find online as PDFs. A couple of things worth looking into - touched upon in the comments above - are the skirmish rules and also the amazing warband rules. In warbands you each start with 250pts and slowly grow to 500pts but characters and units gain experience and skills so it's excellent for small campaigns with a strong narrative feel.
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Post by Llamafish on Jul 12, 2019 12:29:48 GMT
I played 4th and 5th as a kid but have re-entered at 6th edition and love it. The sheer wealth of material is incredible and easy to find online as PDFs. A couple of things worth looking into - touched upon in the comments above - are the skirmish rules and also the amazing warband rules. In warbands you each start with 250pts and slowly grow to 500pts but characters and units gain experience and skills so it's excellent for small campaigns with a strong narrative feel. Sent from my Moto G (5) Plus using Tapatalk Anyone got a link too this?
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Post by whitneycrocodile on Jul 12, 2019 20:01:36 GMT
I played 4th and 5th as a kid but have re-entered at 6th edition and love it. The sheer wealth of material is incredible and easy to find online as PDFs. A couple of things worth looking into - touched upon in the comments above - are the skirmish rules and also the amazing warband rules. In warbands you each start with 250pts and slowly grow to 500pts but characters and units gain experience and skills so it's excellent for small campaigns with a strong narrative feel. Sent from my Moto G (5) Plus using Tapatalk Anyone got a link too this? It's in the files section for the Warhammer Sixth Edition Facebook group. There's an updated warbands for seventh somewhere too. Sent from my Moto G (5) Plus using Tapatalk
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Post by GenSteiner on Jul 13, 2019 13:09:07 GMT
The General's Compendium and Skirmish books are absolutely essential for 6th IMO.
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Post by jonathan e on Jul 13, 2019 15:26:36 GMT
The General's Compendium and Skirmish books are absolutely essential for 6th IMO. I wouldn't quite go that far. But they are very, very, VERY nice to have, and can really take your games to the next level. I'm looking forward to throwing down in some Skirmishes at Exeter Games Gathering, living that whole "tease the big game with small encounters" thing and giving Shiny a chance to remember how to Warhammer. He's a little out of touch.
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